New HURT N' HEAL Rules. - Printable Version +- Saké Comments (http://www.transformertoys.co.uk/discussion) +-- Forum: GENERAL (/forum-3.html) +--- Forum: General Discussions (/forum-5.html) +--- Thread: New HURT N' HEAL Rules. (/thread-1396.html) Pages: 1 2 |
New HURT N' HEAL Rules. - Sunstreaker - 11-16-2010 04:29 PM GENERAL RULES Every Trooper starts with 'Hit-points'. In one post, you can "Hurt" one character and "Heal" one character. You are limited to one post per day. Hurting a character costs him or her 3 hitpoints while Healing a character gives back 1. If a character reaches 0 HP,he or she is KO'ed and can no longer be healed. For instance,I don't really like Snake-Eyes,so Ill "hurt" him. On the other hand I think that Storm Shadow is the bomb so I'm going to "Heal" him! KO's will be posted accordingly. Re: New HURT N' HEAL Rules. - Sunstreaker - 11-16-2010 04:30 PM BATTLE RULES A game is played between two or more opposing factions and is called a BATTLE. In a Battle both factions forces are refered to as TROOPERS. A Battle continues until all of the Troopers from one Faction have been KO'ed. The remaining Faction are the winners! Re: New HURT N' HEAL Rules. - Sunstreaker - 11-16-2010 04:35 PM SKILLS RULES Some Troopers have BATTLE SKILLS. You may use the BATTLE SKILL as long as you have at least ONE active Trooper in play with that BATTLE SKILL. The BATTLE SKILLS benefits apply to ALL friendly Players. BATTLE SKILLS may be combined with other SKILLS. BATTLE SKILLS ASSASSIN::All HURTS are +1 If an ASSASSIN is at this location. BOILER-PLATE::BOILER-PLATE Troopers suffer one less damage when HURT. All HURTS are +1 If a BOILER-PLATE Trooper is at this location. CHANNEL FIRE!::All players may post 2 Actions per day. FERAL::All HURTS are +1 If a FERAL Trooper is at this location. SPREAD THE LOVE::Any Troopers from the opposing force that are killed at this location are returned to play under friendly control as a 3HP Trooper with the SPREAD THE LOVE skill. Re: New HURT N' HEAL Rules. - Sunstreaker - 11-16-2010 04:39 PM Some Troopers have SPECIFIC SKILLS. You may use the SPECIFIC SKILL as long as you have at least ONE active Trooper in play with that SPECIFIC SKILL. The SPECIFIC SKILLS benefits apply ONLY to that specific Trooper or his Unit, as dictated below. SPECIFIC SKILLS may be combined with other SKILLS. SPECIFIC SKILLS HEAVY WEAPON ::Players may choose to HURT twice and not HEAL. INDISCRIMINATE FIRE :: Players may choose to distribute their hits amongst enemy Troopers. Any additional bonus apply to each hit. LOOK OUT SIR!:: An Officer with this ability may choose to allocate any successful hits onto another member of his Squad. MELT DOWN!:: The Trooper is armed with volatile ammunition. If this Trooper is killed, everyone at the location takes 1 hit. STEALTH :: STEALTH Troopers suffer one less damage when HURT. TRIAGE :: Players may choose to HEAL twice and not HURT. Re: New HURT N' HEAL Rules. - Sunstreaker - 11-16-2010 04:40 PM A lot of info at once... but I promise ya it's dead simple... Any questions? Re: New HURT N' HEAL Rules. - KingGrimlock - 11-16-2010 05:41 PM Yes. Has anyone seen my brain, it just melted out of my ears. Re: New HURT N' HEAL Rules. - Sunstreaker - 11-16-2010 05:48 PM KingGrimlock Wrote:Yes. Has anyone seen my brain, it just melted out of my ears. Hmmm... Melty brain... Funny you should say that... Main jist is- Some blokes will let you do cool things... like HURT N HURT, or have two goes... If they get killed you don't get to do the cool stuff anymore. Soooo... kill their cool stuff and protect your cool stuff. Re: New HURT N' HEAL Rules. - KingGrimlock - 11-16-2010 07:08 PM Got it. Re: New HURT N' HEAL Rules. - Sunstreaker - 11-16-2010 07:15 PM Righty.... all well and good having rules... but if you can't sink your teeth into the setting what sort of game can you have? Get ready for this... Will post up a background thread ready to play! Re: New HURT N' HEAL Rules. - Sunstreaker - 11-16-2010 10:05 PM KG? Galvy? How the rules working for you so far? Re: New HURT N' HEAL Rules. - KingGrimlock - 11-16-2010 10:09 PM Just waiting for midnight my good man. Put some more damn zombies down! Re: New HURT N' HEAL Rules. - Sunstreaker - 11-16-2010 10:14 PM Strategy wise it's all up in the air at the mo. I love this part - the 'waiting for your team to get online to sort stuff out!' If anyone from Galvy's team get on before midnight, then they can cripple you. If one of your guys gets on before then - and you Hurt the right things and Heal the right things... then you've sewn the game up. Awesome! I was really impressed with those Plague Zombies actually. I'd forgotten just how good they could be... Re: New HURT N' HEAL Rules. - KingGrimlock - 11-16-2010 10:43 PM We going with board time for midnight or UK time? Re: New HURT N' HEAL Rules. - Sunstreaker - 11-16-2010 11:45 PM Lets go Midnight UK time - call it 12 mins? Nice smattering of Heals on those Grenadiers by the way Ally! Increased the Grenadiers survival time by another three Hurts! Re: New HURT N' HEAL Rules. - Sunstreaker - 11-17-2010 07:34 AM Looking bleak for the Voraginous Ambulatory Cadavers! Not all over till the fat lady sings though... and in this instance, Team Galvy has yet to post today. Get this right, and you could put yourself back in the game! How's this working for people so far? |